It’s understandable that someone might find it odd that I would talk about human happiness, language, video games, sociology, ethics, and logic in the same blog (given that blogs tend to have a particular subject of focus.) I think part of my focus in this blog requires laying out the landscape of both the technology and the sociological substance that fills 21st century media. A great example is the E3 trailer for Hitman: Absolution that stirred a great deal of controversy. A careful and thoughtful evaluation of that trailer can’t be done without considerations of gender in the media, feminism, and film/art criticism. Criticizing video games requires much more than merely knowing about video games. This is because video games are a medium, that is, a container into which representations of society are deposited. To understand video games without understanding culture is to understand a bowl of stuff without understanding the stuff.
I do not see social issues as entirely distinct from technological issues. In the context of civilization, I do not see art as entirely distinct from science. I was drawn to study intellectual property and entertainment law because it strikes me as a valuable intersection of all of the approaches and methods and disciplines that we try to keep in separate buildings on college campuses. Although this blog focuses primarily on videogames and law, my inclusion of other subjects is a deliberate attempt to synthesize the range of issues and topics that I think ought to be included in a conversation on intellectual property and entertainment law for a full, robust context.
It might seem that this blog is about a wide range of unrelated topics. My hope is to try to tie these topics together to show that they’re all part of the same conversation—and, in fact, that neglecting any of these topics leaves the conversation worse off.