Year-End Special Four-Part Special: Methods of Power in and around StarCraft II

One of the central questions in both Philosophy of Law and Social and Political Philosophy is “What is power?” Quite a bit of philosophy is interested in understanding the concept of power, often before making value judgments about its use and limits. StarCraft II is a multi-leveled study in power, through gameplay, story, and the impact of the game on the world.

As a real-time strategy game StarCraft II is about controlling and using resources to gain power. Furthermore, each of the three races within the game explores this theme in a unique way, and each of those different explorations illustrates a piece of the way that StarCraft II explains and demonstrates South Korea’s pioneering and excellence in e-sports.

For the Terrans, power is about building and controlling infrastructure—the media and information are key elements in the story and game. For the Zerg, power comes largely through infestation—through being present and connecting with sources of power and with the general Zerg population. For the Protoss, power is considered to be the result of knowledge and wisdom. All of these different approaches can be used to understand why South Korea is such a consistently dominant force in e-Sports.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s