Year-End Special Four-Part Special: Methods of Power in and around StarCraft II

One of the central questions in both Philosophy of Law and Social and Political Philosophy is “What is power?” Quite a bit of philosophy is interested in understanding the concept of power, often before making value judgments about its use and limits. StarCraft II is a multi-leveled study in power, through gameplay, story, and the impact of the game on the world.

As a real-time strategy game StarCraft II is about controlling and using resources to gain power. Furthermore, each of the three races within the game explores this theme in a unique way, and each of those different explorations illustrates a piece of the way that StarCraft II explains and demonstrates South Korea’s pioneering and excellence in e-sports.

For the Terrans, power is about building and controlling infrastructure—the media and information are key elements in the story and game. For the Zerg, power comes largely through infestation—through being present and connecting with sources of power and with the general Zerg population. For the Protoss, power is considered to be the result of knowledge and wisdom. All of these different approaches can be used to understand why South Korea is such a consistently dominant force in e-Sports.

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[Part 3] The Future Legacy: Why Zeratul Reads the Writing on the Wall

The glimpse of Protoss that we get in StarCraft II (until the release of Legacy of the Void) is through the experiences of a single Protoss mystic, Zeratul. Zeratul is on a sort of spirit journey to understand ancient prophecies about the end of the universe. He believes that understanding these predictions will give all three races the direction they need to avoid apocalyptic catastrophe. For the Protoss (at least this particular one), power begins with knowledge and understanding, which directs further efforts at power.

Rather than rushing into power to subjugate enemies or create even greater power, Zeratul wanted to know how power should be used and what should be done. He wanted mastery over context and direction, and certainty in his goals. Zeratul relied on writings from the past about the future to know what to do in the present. This optimizes his context and understanding, as it allows him to see the direction of forces by understanding the causes of their shapes. By understanding the origins of the Zerg, he understands the potential for Kerrigan to become powerful enough to thwart the overarching threat to the universe. By understanding the tensions between the three races, he understands the risk of Kerrigan’s destruction that would make possible the end of all things. For Zeratul, this view—brought by knowledge and understanding—is the most important resource. He wishes to begin at the beginning, and understand what should be understood.