Games Can Be The Textbook, But A Teacher Is Still Essential

Only a villain would argue against the education of children, as a social policy. But despite all of the arguments about which curriculum is best or how to approach learning or education as an institution, there is little debate given to the fundamental issue of why we educate our young, and what it means to educate them. Presumably, it has something to do with nurturing or cultivating their intelligence. There are different theories of intelligence, different theories about the importance of intelligence, and different theories about how to increase intelligence. Some people also think that “increasing intelligence” is the goal of teaching. How we interpret the educational value of games reveals a lot about how we think these concepts (“teaching,” “learning,” “education,” “intelligence,” etc.) work.

Many of the educational games I played as a child were terrible. Not only did they fail to amuse or delight, but they also did a bad job of teaching me anything. Games can serve to educate both as the instructor and as the text. In the first case, we learn by playing the game alone. In the second case, we learn by sharing the experience of the game—often, by teaching it (or debating the method of play).

1) Games Teaching Us: Learning From Games

As Tycho put it: All games teach—it’s just a question of what they teach. Games can teach on three levels. At the surface, the strict content of the game is educational. Most of the “Educational” “Games” I’ve played are terrible because they think this is the only level at which learning can occur. A game can take, as its subject, biochemistry or European history, and present a great deal of material in an interesting, interactive way. However, games are generally more fun when they are more than merely clicking to turn the page of a storybook (though the storybook can be quite good). At the second level, games teach through the mode of interaction. This is the level of puzzles, challenges, and problems. This level requires observation, data processing, critical thinking, and everything else that games are nearly universally good for emphasizing. Often, playing a game at a high level requires excellence at these skills, and the best players will focus, carefully and deliberately, on honing these abilities. The third level is more personal, emotional, and meta. Games can be the medium through which we learn about patience, creativity, teamwork, persistence, and ultimately our own strengths and weaknesses. Each of these three levels connects with at least one serious theory about intelligence, and can cause students to develop transferable skills and mental prowess to be used outside of the game.

2) Sharing Games with Others: Learning From Ourselves

Inspirational posters have told me that people learn best the material that they teach to others. Those fuzzy animals may or may not have scientific backing for their claim, but it seems to be true in my experience. One reason may be that I have to think carefully about what I know in order to articulate or demonstrate it to my pupil. In the case of games, I have to think about how I execute a maneuver or why I make a particular decision. Sometimes, the teaching is more of a group therapy session—such as talking about horrible trolls and teammates after a game of League of Legends. The social interactions of games teach us valuable tools for interpersonal connection, both as we come in conflict with adversaries and as we communicate constructively with allies.

Conclusion: Gamification requires an excellent instructor.

There is an emerging trend in education called “gamification.” Skeptics assert that this is just an excuse for kids to be lazy and play mind-rotting, violent games in place of going to school. I think the best approach for learning through games involves incorporating them into a larger discussion and seriously reflecting on the experience of playing (or teaching) the game. Because games involve processing data, problem solving, and some social dimension (e.g., competition and/or cooperation), games are poised to be an excellent tool for education and instruction—if, and only if, their powers for holding the focus and attention of the pupils can be harnessed and directed by a skilled teacher.

The Importance of the Passive Voice.

 The passive voice allows us to posit ideas and scenarios in ways that are open. They allow for a multitude of people to be both cause and effect in the scenario. They turn the focus away from the individual and towards the idea at stake. The rejection of the passive voice is the rejection of possibility, openness, and imagination.

Compare these statements: “X could be understood in terms of Y” rather than “X is a function of Y,” These appear to be very similar, but they have very important distinctions. The latter is certain and definite, while the former allows for interpretation, disagreement, caveats and qualifications. While some scoff at this as weak hedging, I steadfastly maintain that there is a general value in allowing others to build on an interpretation. Moreover, the more we are inclined to think and speak of the world in definite terms that do not permit multiple interpretations, the more difficult it is for our minds to face situations of disagreement and multiple perspectives. I think our language has developed an active and passive voice as a reflection of the understanding that some parts of our reality are objective and concrete while others are subjective and abstract. (Also, there are times that we want to focus on the actor and there are times that we want to call attention to the action.)

Though there are many inappropriate uses for the passive voice, it is dangerously narrow-minded to instruct students to simply avoid the passive voice without properly explaining why. I use the passive voice often when writing because it serves my goals for the type of writing I tend to do. Without an understanding of what the passive is and why it might be useful, I could not make a deliberate choice either to use or not use the passive voice. To truly allow someone to choose not to write passive, they must be taught when and why they should write passively.